Ruling and Inferior Arcana merely affects how expensive leveling them are and what the prerequisites are. You can learn the other mage sights, but you will always be influenced by how your primary path views the world. It also has some minor story elements, since Mages always have some form of mage sight active and your realm will affect how you perceive the world. The Watchtower you pick here will assign your two ruling arcana and one inferior arcana. Should you inscribe your name in the tower you will return to Earth a Willworker capable of Awakened Magic. At some point in your life, you find yourself in a mystical realm, one of five, and you need to survive and make it to the watchtower in the center. It isn't something you are born into like Werewolf. Time, Fate, Forces, Space, Mind, Matter, Death, Spirit, Prime, LifeĪwakening is the process you undergo to become a MAGE.
I made a slight mistake earlier, Awakening has 10 Arcana instead of Nine like Ascension. Now for the part you are all really here for. Subterfuge is our ability to lie, deceive and conceal. If we have a 5 and stay in the same city we will know basically everything, if we have a 5 but travel the world we will have a much more general base even if it encompasses more. Note: Depending on how much we travel, our actual knowledge will vary. This also covers knowledge of a city's criminal underground.
From knowing how to navigate to where we should be relatively safe. Streetwise is our knowledge of how a village functions. Socialize is our ability to present ourselves and interact with groups of people. Persuasion is our ability to change minds through more gentle means as opposed to intimidation. Intimidation is our ability to influence others through threats and fear. Remember without academics we aren't literate and are unlikely to be able to write regardless of our expression skill although we could use expression to communicate with drawings. This covers all forms from written to dancing.
I need to refresh my memory on the Witcher's bestiary but this will also apply to monsters if they are animalistic when it comes to intelligence.Įmpathy is your ability to read and understand feelings and motivations and moods.Įxpression is your ability to communicate. Science is your knowledge and understanding of the physical world, granted this is a medieval society so even if we max out Science it won't put us on par with modern science.Īthletics | Brawl | Ride | Archery | Larceny | Stealth | Survival | WeaponryĪnimal Ken is your ability to train and understand animals. Politics is your knowledge of the local government, as well as the important players. Important Note: Occult will tend more towards Witcher Lore than Mage Lore. This skill represents what you know of the supernatural elements of the Witcher's world. Occult is your knowledge of the things that lurk in the darkness. Medicine is your knowledge of the human body and how to tend to it in times of need. Investigation represents your ability to solve mysteries and draw conclusions. Used in bureaucracies, codes, conspiracies, and research.Ĭrafts represents your skills with creating and repairing things. Academics is essentially your book knowledge as well as your literacy since this is a medieval world.Įnigmas is the skill for finding patterns in chaos.